VALORANT News: patch
Tue, May 12, 2020
Riot Games took servers offline in all regions for the roll out of a major patch, Patch 0.50.
This patch includes a huge number of changes including: tweaks to the Creds cap & ability costs, balance updates for Agents & weapons, & fixes for FPS drops when shooting.
One of the biggest changes involves weapon accuracy while moving. The removal of being in the “walking accuracy” state when transitioning from a run to a stop, means it’ll be harder to “strafe and shoot”, as intended.
In addition, the deadzone accuracy speed threshold has been slightly increased from 25% to 30%. The “deadzone” is the point an Agent is considered to no longer be moving, therefore fully accurate. Since it’s considered to be a zone, you don’t have to be literally completely still to be fully accurate. With the slight increase in the size of the zone, you’ll be able to go from running accuracy to full accuracy a bit quicker when letting go of a movement key or counter strafe.
VALORANT Game Director, Joe Ziegler, gave insight into some of the changes made.
A major change to the economy is the reduction of the total credit (cred) cap from 12,000 to 9,000. This makes eco rounds much more important and will make comebacks possible against teams/players with a rich economy.
Additionally the credit (cred) cost of several Agent’s abilities were increased. Sage, Raze, Phoenix, and Brimstone had some ability costs increase, while Jett’s Updraft was reduced in credit cost.
Rifles got an update to make single-tap and burst fire more efficient. Tap, Burst, and Spray shooting styles will all be possible due to a slight improvement in “Gun Recovery Time”.
Maps Split, Haven, and Bind all received updates. Split received changes to allow attackers to better contest A Main, Mid Top, and B Tower.
To counter some exploits with Omen on Haven, a new system has been activated.
Sage, Cypher, Omen, Brimstone, Phoenix, and Viper all received balance updates.
Sage’s Slow Orb was nerfed.
Cypher received nerfs to his Cyber Cage (no longer slows enemies moving through it) and his Spy Camera (cooldown when destroyed increased). Fixes for several exploits with Cypher’s Spy Camera on all 3 maps were also deployed.
Viper received a buff with her Snake Bite radius increased.
Brimstone, Phoenix, and Viper all received a buff for their Incendiary, Hot Hands (Fireball), and Snake Bite abilities respectively to prevent bunny hoppers from taking no damage when inside the radius of the ability.
A nice QoL update finally allows toggling between walking & running! No more holding down that shift key with your pinky finger.
Read the full patch notes from Riot Games »
Fri, May 1, 2020
After a successful EU roll out of the hotfix, Ranked is now live in EU & NA!
The VALORANT hotfix patch brought stability to servers, addressing a number of service issues and bugs. This allowed Riot Games developers to feel confident in rolling out ranked in NA first, then EU in the early morning hours of May 1st.
Looking for Ranked mode? Click the “Play” button at the top of the screen. Then click the “Competitive” tab that appears below.
Remember, to play Ranked matches you must meet the following requirements:
- Complete 20 Unrated matches to unlock Competitive mode
- Queue with up to 5-player parties, but must be within 2 ranks
The eight levels of rank, each divided into three tiers are: Iron, Bronze, Silver, Gold, Platinum, Diamond, Immortal, and the highest rank — VALORANT.
For a complete run through of Competitive mode, check out our review of the initial reveal, here.
Thu, Apr 30, 2020
The wait is officially over! Ranked mode rolled out today for NA players at approximately 3:30pm PDT!
If all goes well, Ranked will go live for EU after the hotfix after 9:30am CEST on Friday, May 1.
If there are problems, Riot may disable ranked at any time.
It’s an exciting time for all Closed Beta VALORANT players!
VALORANT Game Director, Joe Ziegler cautioned:
VALORANT Executive Producer, Anna Donlon added:
Wed, Apr 29, 2020
A Hotfix patch is incoming to correct exploits, fix 2 bugs & to bring back the headshot sound, according to a late night post from VALORANT’s Twitter account on April 29th.
The Hotfix will roll out as follows:
- NA: Thursday, April 30 at 4:30am PT. Servers back at 12pm PT
- EU: Friday, May 1 at 3:30am CEST. Servers back at 9:30am CEST
If all goes well, the VALORANT team might activate ranked mode after the hotfix!
We’ll keep you posted on the latest developments here at VALORANT Haven.
UPDATE (April 30 - 12pm CDT): NA Server maintanance is taking a bit longer than expected. The VALORANT team now expects NA servers to go back online around 12pm PDT.
Wed, Apr 29, 2020
While Patch 0.49 did roll out, unexpected service issues & bugs prevented Riot from activating Rated mode. An ETA hasn’t been announced, but they did state they “will let you know tomorrow.”
Executive Producer, Anna Donlon noted earlier in the day on April 29th (as EU servers were coming back online):
Stability issues continued as NA servers were updated with the new patch. At 12PM PDT as NA servers were coming back online, the VALORANT Twitter account announced that Ranked would not be activated at this time:
VALORANT Game Director, Joe Ziegler added:
While fans waiting to jump into ranked will be disappointed, it’s best to wait until servers are stable.
The sheer number of fixes in Patch 0.49, as well as the VALORANT team working remotely, means we should all give them additional time to get things working. The VALORANT team has been great about being transparent throughout the Closed Beta, and this is no exception.
While there’s no ETA for Rated mode’s launch yet, we’d presume it’s all hands on deck for VALORANT’s engineers as they work through fixes to have it running soon.
Wed, Apr 29, 2020
EU and NA servers went down today for the rollout of Patch 0.49, including: the launch of Ranked in “Rated” mode, a number of bug fixes, & QoL updates.
EU matchmaking & servers went down at 3:30AM CEST on April 29th, and came back up around 9AM CEST.
NA matchmaking & servers went down at 4:30AM PDT and will come back up at 10AM PDT.
A ton of changes and fixes are featured in patch 0.49 including:
- The addition of Rated mode
- Bug fixes for several Agent’s abilities like Phoenix’s Run it Back, Cypher’s Cyber Cage, & Viper’s Viper’s Pit,
- Fixes to the Spike getting stuck in the map
- Observer mode polishing
- HUD, UI, Menu, and Game Client updates
- Quality of Life updates:
- Audio occlusion system updates to help differentiate audio distancing queues
- Penalties for leavers of matchmade games or dodging agent selects, with increasing queue time penalties for frequent offenses.
Check out the full patch notes from Riot, here.
Wed, Apr 22, 2020
Riot Games announced they are taking down EU and NA VALORANT servers to roll out Patch 0.47+ during the Closed Beta.
EU matchmaking servers went down at 3:30AM CEST on April 22, then were turned off. Servers were restored at 9AM CEST.
NA matchmaking went down at 4:30AM PDT on April 22, then servers went offline at 6AM PDT. Servers came back up at 10AM PDT.
VALORANT devs pleased fans by releasing full patch notes! In an era where some game devs have decided against releasing any patch notes at all, the clarity here is helpful.
A number of Gameplay, Balance, Map Updates, Quality of Life and Bug Fixes are included. Most notably a nerf to Raze, a slight buff to Sage’s Slow Orb, double melee damage to destructibles, fixing Cypher’s Spycam weapon using exploit, exploits on Bind, Haven and Split maps, and reducing outbound network traffic and server crashes.
Read the full patch notes here.