Game Director Joe Ziegler and Executive Producer Anna Donlon surprised fans with a video announcement. They revealed that the game would not be launching in a few months, but in a few weeks! Tuesday, June 2nd, to be exact.
While exactly how the global rollout will proceed has not been revealed, this is great news for fans not able to make it into the closed beta.
With server stability, anti-cheat, ranked, and other systems being fine-tuned, is Riot Games ready for launch?
The VALORANT team addressed all of these issues in a blog post.
On Vanguard, the anti-cheat system, the team mentioned that it’s still a work in progress. At launch a new auto-ban system will be deployed that can aggressively remove waves of cheaters as they are detected.
On addressing player behavior, an automated report system will help the team widely enforce a policy that discourages player harassment. 72-hour voice and chat restrictions will be doled out to those found in violation of the policy
On servers, the team is working with ISPs globally to improve routing to the best servers. In the short-term new gamer server deployment will happen in Warsaw, Madrid, London, Atlanta, and Dallas. The team is also looking to address latency issues in Colombia, Argentina, and Eastern Europe.
On regions at launch, the game will not yet be available in Vietnam. Players in India and the Middle East will be routed to SEA and European servers respectively until servers can be built out in those areas.
On the game itself, the team says they will continue to take note of bugs and balance issues to maintain competitive integrity. We can also expect new agents, new maps, new skins, and new ways to compete. Having an alternative game mode by launch or a few weeks after is on their to-do-list.
We’ll keep you updated on further announcements as the launch date draws closer.
Read the full blog post from the VALORANT team »
On announcing VALORANT, devs from Riot Games touted a robust system to prevent the rampant cheating seen in other FPS games.
With the wider release of the VALORANT Closed Beta, players and the media began to question how the anti-cheat system works and why it runs in kernel-mode in
To address the calls for more information, Riot provided details in a recent blog post. Members of the Riot Security and Privacy teams did a deep dive into technical aspects of its anti-cheat system, Vanguard.
Riot described it’s philosophy around security and privacy, with the ultimate goal of ensuring competitive integrity. Cheaters in other games have gone to great lengths, running high privilege level cheats that access memory directly.
To battle these efforts, Vanguard has to run in kernel-mode to validate the integrity of the system and prevent high privilege level cheats from being effective.
Riot’s Security and Privacy teams state, “we wouldn’t work here if we didn’t deeply care about player trust and privacy and believe that Riot feels the same way.”
No one wants their game experience ruined by cheaters, but gamers also want to ensure their privacy and system security are maintained. Riot’s transparency and detailed technical explanation, again, reinforces the strength of their communication when it comes to addressing the concerns of the VALORANT community.
Read the full blog post here.